Sunday, August 20, 2006

Is Virtual Life Better Than Reality?

As hard as this may be to believe, there is real money changing hands among the players in these games, Bowen reports. An estimated $1 billion worldwide is spent by users buying and selling virtual goods, such as furniture for virtual houses and clothing for their avatars. But it's paid for with real-world credit cards -- at Second Life alone, $6 million a month.

"I put in 40 hours a week easy," said Shannon Grei, who supports herself in Medford, Ore., by making virtual clothes for avatars in that other world.

"I couldn't believe that it was really, that it was real, that you could even do that, and it just blew my mind, it still blows my mind," Grei laughs.


In VR, there are no Wal-Marts.

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