A couple years ago, big names in tech and business were rushing to capitalise on Second Life's popularity by building 'islands' and headquarters in the virtual world - or using it to sell products in a novel way.
But since that initial rush, things have quietened down. Media coverage of virtual worlds has subsided and some early adopters have abandoned their virtual activities after failing to reap benefits from the medium.
So are virtual worlds dead?
Tuesday, October 28, 2008
Virtual worlds set for second coming