Saturday, January 26, 2008





Linda Moulton Howe takes a break from digging up crashed UFOs to take on the Simulation Argument:

Could Our Universe Be A Virtual Reality Processed By Other Intelligence?

A professor in Auckland, New Zealand, published a paper in December that seriously raises the question: could we be in a virtual reality world and universe where the "computer" behind-the-scenes has a processing speed of 186,282.397 miles per second - the maximum speed of light?

2 comments:

Anonymous said...

could we be in a virtual reality world and universe where the "computer" behind-the-scenes has a processing speed of 186,282.397 miles per second - the maximum speed of light?

Paging Mr. Science! Paging Mr. Science (again)! The speed of an object (or light) through space is not the same thing at all as a computer's processing speed, which is measured by the number of "flops" or bit-changes per second that the processor is capable of. For example, my home computer has an Intel processor with a 1.6 Gigahertz processing speed, which means it's capable of 1.6 billion operations per second (slow for these days).

Interestingly, though, you can easily DERIVE the universe's computational speed FROM the speed of light by dividing the Planck Length, which is the smallest possible quantum distance, by the speed of light, and then taking the inverse of that number (dividing 1 by it) to get the number of operations per second for the universal meta-computer.

I actually did this calculation once just out of curiosity and though I don't recall the exact result, I think it comes out to something like 10 raised to the fortieth or fiftieth power operations per second.

Intel, eat your heart out!

Anonymous said...

Linda needs to get out more. Nick Bostrum has beat this drum for about two years now.

He didn't do the speed of light thing, but the "ancestor simulation" theme has been run ad nauseum.